Bookworm Adventures 2 Free Download for Mac Updated

Bookworm Adventures 2 Free Download for Mac

Title Screen

Bookworm Adventures: Volume ii

Developer: PopCap Games
Publisher: PopCap Games
Platforms: Windows , Mac Os Ten
Released in US: July 30, 2009


SourceIcon.png This game has uncompiled source lawmaking.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To practice:
Decompile the LUC files, there'south more in them, they are compiled with LUA v.0.two simply likely stupidly headered.

Bookworm Adventures: Volume 2 is a sequel to the previous word-based Bookworm RPG from three years earlier. It's more than of the same pretty much, except when EA purchased PopCap, at some point in 2016 they just decided to randomly delist all sales of the Bookworm serial and pretend information technology never existed.

This game has been through a bit, is what we're maxim.

Debugging Material

To do:
Enable this if possible.

Developer Cheats

scripts/cheat.luc appear to have programmer cheats, functions are change HP, level up, change XP, instant impale, complete chapter, complete book, alter tile architectures, set particles, nuke profile, condition testing, load debug profile, add items, beatdown multiplier modifiers, dice, relieve, get selected chapter, modify treasure count, featherbed/repeating tutorials, requite role player+enemy buffs/debuffs, enabling minigames, enabling bestiary, delete words, forcing an set on, and hiding treasures.

The game also looks for this file on bootup.

Beta Support

Some files mention BETA_BUILD, this likely refers to builds distributed from PopCap's game beta testing folio and is as well a flag for what current build blazon is used when released to the public.

Bad String Handler

To do:
Where is this detected? The LUC/LUAs and/or plaintext data?

If the game detects a bad string, this text from scripts/mutual.luc will prove in carmine:

Someone passed in a string with invalid characters. Probably considering they forgot to save the file as evidently text and it contains some specially formatted Word characters. This is bad. We can't return those. I'll let the program go on, simply it may result in messed up text. This would probably exist a bug for Steve if you get this. I'll let the program keep running though, as this is simply cosmetic.        

Cheat Detection

To do:
What triggers this? Memory edits, programmer cheats or both? Exam.

scripts/BattleEngine.luc mentions Cheat and YOUCHEATED in flagging terms, the game would most probable detect the utilise of memory editing or some sort of cheat format and force your best and longest word to be CHEAT and YOUCHEATED, it would exist impossible to go YOUCHEATED as your longest word during legal play since that discussion is non in the in-game lexicon.

Leftover Source Binding Files

main.pak/scripts has a leftover source binding files, the proper name of the second one is capitalized.

scripts.vssscc

"" { "FILE_VERSION" = "9237" "ENLISTMENT_CHOICE" = "NEVER" "PROJECT_FILE_RELATIVE_PATH" = "" "NUMBER_OF_EXCLUDED_FILES" = "0" "ORIGINAL_PROJECT_FILE_PATH" = "" "NUMBER_OF_NESTED_PROJECTS" = "0" "SOURCE_CONTROL_SETTINGS_PROVIDER" = "Projection" }        

MSSCCPRJ.SCC

SCC = This is a source code control file  [scripts.lup] SCC_Aux_Path = "P4SCC#perforce:1666##anthony##AntLaptop" SCC_Project_Name = Perforce Projection  [scripts.sln] SCC_Aux_Path = "P4SCC#perforce:1666##anthony##AntLaptop" SCC_Project_Name = Perforce Project        
To do:
Does it refer to Anthony Mackey instead?

A Perforce source control file, mentioning files titled scripts.lup and scripts.sln, both not existing in public distributions. Anthony likely refers to Anthony Coleman, 1 of the fundamental programmers who also takes role as one a game designer.

Revision List

To do:
Check other OEMs.
  • one.0.4.8465 = Initial release!
  • 1.0.6.2376 = Bug Fixes

Copy Protection

If you remove or rename backdrop/partner.xml from your installation of the game and use the extracted game executable from the wrapper to play, the keyboard and main in-game GUI other than the Pause and Scramble buttons will end working afterward ii seconds of gameplay. This affects the entirety of the in-game GUI and the keyboard. The pause menu also doesn't have the black groundwork fade.

When set to a 60 minute trial with the animated trailer, loading the game without the trial wrapper or killing it when run volition immediately lock out the game after loading saying the trial has expired.

Bookworm Adventures 2 Free Download for Mac

Posted by: byrdthasma42.blogspot.com

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